"Crazy prototypes" under way in the background
If you're looking for reassurance that Ubisoft's shared-world shooter The Division won't slip back to next year, try this on for size: the developer has a few new projects on the way, too. They don't appear to be very far along, so the odds of an E3 2014 reveal are fairly low.
"We do have plans for The Division assuming it goes well, and assuming we keep what we've promised," Massive's managing director David Polfeldt told The Examiner, when the site asked about what it would work on after the game's release. "[The plans] go pretty far."
"Then beyond that we have a couple of things cooking in the studios that we haven't announced," Polfeldt continued. "One of the nice things with Ubisoft is you're allowed to do a little bit of R&D and test some crazy prototypes in the background.
"Some of those are actually going in an interesting direction. I can't tell you what it is, but there's stuff we are working on that we would like to explore further. Currently that's on the side because The Division is taking a lot of time, but there are a couple of ideas there that I would like to push over a couple of months and see what we could do with it."
Massive was acquired by Ubisoft in 2008, and currently has around 300 people on staff. The Division is its first major game for the publisher - prior projects include an expansion pack for World of Conflict, co-development of Far Cry 3 and Assassin's Creed: Revelations.
The studio has made much of its Snowdrop Engine's user-friendliness - according to technical director Anders Holmquist, one artist was able to create a simple tank war game in a day using the tools, without seeking aid from programmers. Presumably, any new project Massive works on would also run on the engine.
If you're looking for reassurance that Ubisoft's shared-world shooter The Division won't slip back to next year, try this on for size: the developer has a few new projects on the way, too. They don't appear to be very far along, so the odds of an E3 2014 reveal are fairly low.
"We do have plans for The Division assuming it goes well, and assuming we keep what we've promised," Massive's managing director David Polfeldt told The Examiner, when the site asked about what it would work on after the game's release. "[The plans] go pretty far."
"Then beyond that we have a couple of things cooking in the studios that we haven't announced," Polfeldt continued. "One of the nice things with Ubisoft is you're allowed to do a little bit of R&D and test some crazy prototypes in the background.
"Some of those are actually going in an interesting direction. I can't tell you what it is, but there's stuff we are working on that we would like to explore further. Currently that's on the side because The Division is taking a lot of time, but there are a couple of ideas there that I would like to push over a couple of months and see what we could do with it."
Massive was acquired by Ubisoft in 2008, and currently has around 300 people on staff. The Division is its first major game for the publisher - prior projects include an expansion pack for World of Conflict, co-development of Far Cry 3 and Assassin's Creed: Revelations.
The studio has made much of its Snowdrop Engine's user-friendliness - according to technical director Anders Holmquist, one artist was able to create a simple tank war game in a day using the tools, without seeking aid from programmers. Presumably, any new project Massive works on would also run on the engine.
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