Τετάρτη 7 Οκτωβρίου 2015

Capcom says "stay tuned" for Resi 7, but don't expect a new DMC anytime soon



Hurrah! Resident Evil news that doesn't relate to another HD remake/collection! While we already know the Japanese publisher-cum-developer is giving Resident Evil 2 a spruce-up, it turns out a new original entry in the series could also be in the works.

In a recent interview with Japanese gaming mag Dengeki PlayStation (as translated by Siliconera), series producer Masachika Kawata was quizzed on the possibility of a much anticipated sequel to the decidedly divisive Resident Evil 6. He response was a little coy, to the say the least. "We’re currently not at a state to talk about it… but please stay tuned." Could this mean Resident Evil 7 is finally in production?

Horror games may be seeing something of a revival at the moment, but with more recent Resi entries trading action for all out terror, will the series ever return its nightmarish glory? Kawata certainly recognises the need to hark back to the horror. "Since there’s been more spin-off titles, I can see how it can be perceived in such a way," he comments. "And of course I believe that we should produce titles that bring out the horror. I’m thinking about it and also preparing for it."

Sadly, with showing a renewed interest in the undead shuffler, it seems certain other franchises are getting a bit of a timeout. Hoping for a new entry in the DMC series following the re-release of DMC 4? Maybe even a proper sequel to Dragon's Dogma? "They’re also things I’d like to personally do, but there are no plans [for now], adds Kawata." Sad faces all round.

http://www.gamesradar.com/

Πέμπτη 1 Οκτωβρίου 2015

The Legend of Zelda designer wants a female live-action Link



The Legend of Zelda is yet to have a movie green-lit, but that hasn’t stopped two of the series’ pioneers sharing their thoughts on potential casting.

Shigeru Miyamoto, creator of Zelda and Mario, and Takashi Tezuka, designer and director of numerous games, said in an interview with MTV that they’d like someone "completely new" to play a live-action Link and indicated a Japanese person may not be the best fit for the character.

"With Japanese TV drama and film they always use the same actors so I actually think we should have someone completely new," said Miyamoto, before bringing Tezuka into the conversation.

"I can't think of any," Tezuka replied. "This is just personally, it would very fun and awesome if Link was played by a female actress, a boyish female actress."

Miyamoto added: "This is something I never imagined because Link is very different to how a Japanese person looks. At the Japanese Expo I attended, there were so many people in cosplay who looked very good. They would be good!"

Elsewhere in the interview, Miyamoto addressed the possibility of movies based on Nintendo properties but refused to give anything away.

"A feature length film? It's definitely a secret! I can't make any comments right now but we will see."

It was rumoured a Zelda TV series was in production at Netflix, but Nintendo refuted it saying the report was "not based on correct information," but didn't outright deny it was happening. With mumblings of a Zelda movie going around, something tells us we’ll hear more on this soon.


Πηγή: http://www.t3.com/

Τετάρτη 30 Σεπτεμβρίου 2015

Warhammer 40K's Upcoming Action RPG Is Two Games in One



Neocore Games, the studio behind The Incredible Adventures of Van Helsing, is moving away from the pulpy gothic-noir mythology of its previous games. Rather, it's setting its sights on the grim sci-fi universe of Warhammer 40K, developing the first action-RPG based on the tabletop gaming property. The result is Warhammer 40,000: Inquisitor - Martyr.

As its name implies, the game is about the Inquisitor, a brutal and powerful character class from the Warhammer 40K universe that's a part of a clandestine police force bent on the fanatical purging of demonic threats. Set in a space sector created specifically for the game, Warhammer 40,000: Inquisitor - Martyr features two separate modes for you to sink your teeth into: a story mode and an open sandbox mode called the Inquisitorial Campaign.



While unorthodox for an action-RPG to be split in such a way, the decision was an intentional one to help differentiate the various aspects of Martyr's gameplay, to better capture the spirit of the Inquisitor class while giving you a choice over what type of content you wish to tackle. Fortunately, you're free to switch between them, but according to the game's lead writer Viktor Juhász, it's recommended to play story mode first.

"The story mode in Martyr is a traditional single player experience that serves as an overall introduction to the 40K universe, the Inquisitor as a class, and the new mechanics we are going to implement differently from the Van Helsing series," Juhász told me during a recent interview. "But if you'd like, you can start with the Inquisitorial Campaign."

Compared to the story mode's more contained structure--which puts you in an Alien-like horror scenario where you investigate an ancient spaceship--the Inquisitorial Campaign is a sandbox mode built for a more dynamic gameplay experience, focusing more on the various activities that the Inquisitor also participates in within the 40K universe.



Playable with up to four players, the Inquisitorial Campaign allows you to freely explore the game's massive sector, complete randomly-generated missions, and experience a narrative specifically triggered by the actions you take. Additionally, the game features a base building element where you can create your own personal fortress and invade ones built by other players online. But since the Inquisitorial Campaign offers you the freedom to explore the sector as you please, it lacks a difficulty curve, making it tougher than the story mode.

While Martyr is a traditional isometric action-RPG built from elements seen in Neocore's Van Helsing games, it will also sport alterations to the formula that focus on a more tactical approach.

"Unlike with Van Helsing, we downsized the number of enemies on-screen and introduced a cover system, which is a very new concept in action-RPGs," Juhász said. "It'll require you to consider tactics. Are you going to attack the cover because they're destructible? Are you going to move behind them to flank your enemies? Your enemies might even switch sides and hide behind other cover as well, so we have a new AI that will regulate the behavior of monsters, for instance, like an AI that acts as a leader for smaller groups."

But new mechanics aside, the game would fall flat if it wasn't faithful to its universe's lore and the audience of hardcore Warhammer fans who follow it. Thankfully, many of the devs at Neocore are 40K fans themselves and are collaborating with Warhammer IP owner Games Workshop to create an experience that will appeal to its different audiences.


We are really trying to create a game that appeals to the fan base while also creating a game that invites people unfamiliar with the universe," said Juhász. "This is one of the reasons why the story mode and Inquisitorial Campaign are different. The story mode can serve as an introduction to the world, while the Inquisitorial Campaign--with its randomly generated open world missions--can be considered a large playground for those who already know what to expect. We're trying to reach all kinds of fans, action-RPG fans and the 40K fans, and we do hope that they might meet at some point."

As an action-RPG, Martyr shows promise in the unique aspects of its split-up design. With the personality of the 40K universe, the game stands out among its contemporaries, and is bound to attract the attention of its fans based on its subject matter alone. But all of this could mean nothing if the game's mechanics aren't sound enough to attract the attention of the most ardent action-RPG fans. While it's too early to know for sure, I look forward to seeing what Warhammer 40,000: Inquisitor – Martyr has to offer when it launches in 2016 for PC, and PS4 and Xbox One sometime later.

Source: http://www.gamespot.com/


Σάββατο 26 Σεπτεμβρίου 2015

Why does Yoshi's Island remain a classic, 20 years on?

First, there’s the origin story everyone knows. Following the success of Donkey Kong Country in 1994 a Super Mario World 2 prototype was rejected by Nintendo’s internal evaluation team and Shigeru Miyamoto was told to move the graphics in DKC’s pre-rendered direction. One year later, Yoshi’s Island was the result and its crayon-shaded action made it look like nothing before or since. But there’s more to the story, even if Nintendo would never discuss it out of doors: Yoshi's Island was built to carry an entire console.



In 1995 Nintendo was facing Sega and, for the first time, Sony, and Super Donkey Kong (Donkey Kong Country in the west), which was released in the same December fortnight that the PlayStation and Saturn hit the shelves, was its response to its rivals’ new consoles. Nine months later Yoshi’s Island shipped, just one week after PlayStation arrived in the UK. With its own next-gen console still another nine months from release in Japan and 18 months from release in Europe, October 1995 was Nintendo’s final push to convince players they didn’t need new hardware to get a next-generation experience.

The rejection of the first Super Mario World 2 prototype marked the point at which simply being good was no longer good enough. Movies were suddenly riddled with CGI and arcades were full of polygons and Nintendo’s biggest games had to redefine the console to fight off two 32-bit machines promising perfect arcade ports and Hollywood cutscenes.


Instead of merely mimicking Donkey Kong Country Miyamoto moved the game towards a hand-crafted style, and, by disregarding the CGI fad, he crafted something that could withstand the test of time. Even in 1995 Yoshi’s Island felt new in a way Donkey Kong Country hadn’t one year earlier. While Rare used the most powerful technology of the day to build a perfectly solid Donkey Kong platformer in a graphical style now as eye-stabbingly ugly as an episode of Reboot, Shigeru Miyamoto’s team used their new graphical style and the Super FX chip to build a living cartoon and a different kind of platformer. 

Scaling enabled them to make beautiful animations and morphing sprites that would grow to fill the screen, 3D polygons created rolling platforms built to throw off slow Yoshis and the best level designers in the business put their new toys to work in the most imaginative ways. Anyone could have used a new sprite scaler to make giant bosses, but Miyamoto’s team used it to dream up a screen-filling Bashful Burt you’d have to de-pant to beat, a frog you’d fight from the inside out, a struggle for space against two Shy Guys and a potted ghost, an armoured monster who could only be beaten by having the ground removed from beneath his clanking feet and a raven who was ejected from his patchwork moon home with a prod up the bum from a wooden stake.


Back in 1995 those too-rude-for-vicar jokes were a trademark of naughty-minded Japanese developers and games like Legend Of The Mystical Ninja, Parodius and Yoshi’s Island had a keen sense of humour that’s been all but lost in today’s world. The sheer weirdness of Japanese games from the early 1990s is impossible in a globalised gaming universe in which titles cost $50 million to make. Needless to say, no creative director is ticking the box beside the kanji for “poke raven in bottom on moon to win” on a pitch document in the 21st century.

When Nintendo fans talk of the early nineties as a golden era it’s exactly because of moments like these. This was technology put to the most creative uses, not only to render screen-filling monsters, but also to give you something unique to do once they’d swollen to mammoth size. Behind it all is a sophisticated physics model that powers everything from that flutter-jump to the eggs Yoshi fires like cannonballs. Those algorithms provide the magic behind some of the best boss fights of all time, as ping-ponging eggs punch holes in wibbly-wobbly ghosts and Yoshi’s frantic flutter saves you from deadly falls at the very last second.

As a result, Yoshi’s Island is perfectly unique. The box says “Super Mario World 2”, but it is no more a direct Mario World sequel than Super Mario 3D World was a sequel to Super Mario Galaxy. The first four Mario games showed a natural evolution of sorts, but for Super Mario World 2 Shigeru Miyamoto started from scratch and kicked off a kind of lunatic design that persists to this day. 



Nintendo always starts from scratch with Mario, not just from game to game, but from level to level. In 1995 you’d Touch Fuzzy and Get Dizzy on one level and morph into a car, or ride a giant Koopa on another. In 2013 you’d be a giant Mario one minute and a cat the next, or racing down rapids, or carrying a friend to the flagpole. There’s always something new to try.

Even today players are finding new things to discover in Yoshi’s Island. Some of it’s useful for speedrunning, like Yoshi’s perfect flutter, which can be chained to flutter entire levels without losing altitude or the ‘gatehack’ that opens pinball bumpers from the wrong side. Others are just pure, show-off silliness, such as Yoshi’s tricky backwards run, or the glitch that launches the lizard into space during one boss fight, or the many ways to juggle eggs. 

Yoshi’s Island is an inexhaustible bounty of ideas and innovation and is one of several games that Nintendo banked upon to carry it through its darkest days. From August to December in 1995 this game, Donkey Kong Country 2, Doom, Mortal Kombat 3, Final Fight 3 and Killer Instinct made Nintendo’s case, while Wipeout, Ridge Racer and Battle Arena Toshinden represented Sony, but after 20 years Yoshi’s Island stands alone: still good, still funny and still a technical masterwork.


http://www.gamesradar.com/

Πέμπτη 24 Σεπτεμβρίου 2015

Sounds like Wolfenstein: The New Order is getting a sequel



It looks like it might be sequel time for Wolfenstein: The New Order. Polish voice actress Alicja Bachleda-Curus - better known as Anya Oliwa in The New Order - hasn't mentioned it by name but has said she is working on a new game.

Reported by Gamepressure, when asked what she is currently working on in a TV interview with station TVN she said "Yes, I’m still working on a computer game; I already did the first part, now we’re working on the second one, and it will take roughly two years." Given the lack of any other games on her IMDb page it looks like a sequel to the New Order is indeed on the way.



Taken from: http://www.gamesradar.com/

Τρίτη 22 Σεπτεμβρίου 2015

Want a new PT? You'd better back the Allison Road Kickstarter



You may remember that we're very excited about Allison Road, the unintentional spiritual successor to PT (i.e. the most gut-tighteningly terrifying horror game of all time). Made by a first-director and his new-found team, Lilith Ltd., the game aims to capture the uncanny realism of the Kojima-del Toro project while transplanting it into a more recognisable game template. And it needs your help.

Allison Road today begins a Kickstarter, aiming to raise a cool £250,000 to complete the project. It's definitely coming to PC, Mac, Linux, Xbox One and PS4, but stretch goals will help ensure that the console versions come alongside the Winter 2016 release of the PC edition, instead of waiting months for porting to be completed.

It's certainly a lofty target, but the promise of a game that can recapture the chills of the now-ghostlike PT, and give us a full game in the process, might just be enough sway the public.

Taken from: http://www.gamesradar.com/

Ocarina Of Time's Kakariko Village Is Breathtaking In Unreal Engine 4



This is pretty much what The Legend of Zelda: Ocarina of Time’s Kakariko Village looked like in my head the first time I played

Unreal Engine 4 being freely available has done wonderful things for older video game scenery. We’ve seen gorgeous builds from World of Warcraft, Sonic the Hedgehog, Resident Evil and Super Mario Bros., not to mention a couple of Ocarina of Time’s other iconic locales—the Temple of Time and Zora Cave.

YouTube’s Ioannis Papazis is known for his traditional and digital artwork. After a lengthy absence he returns having mastered a different sort of digital art (via Nintendo Insider — thanks Josh!)




Taken from: http://www.kotaku.co.uk/

Τετάρτη 20 Αυγούστου 2014

343 shows off Halo 3 on Xbox One, "really impressed" by quality of original assets

It's a "testament" to Bungie's talent, says producer


Combat Evolved might have started the avalanche, but for my money, Halo 3 is the greatest of Bungie's Halo games across Xbox and Xbox 360. Alas, the Master Chief Collection's remaster hasn't gotten much attention to date - 343 has placed the emphasis firmly on Halo 2 Anniversary instead. That changed yesterday when senior producer Dennis Ries treated OXM to a behind-closed-doors screening of an excerpt from Halo 3's campaign.


I can't show you the video itself yet, I'm afraid - filming wasn't allowed during the presentation - but I can tell you that Halo 3 on Xbox One looks like... Halo 3, but smoother and crisper. Ries promised that you'll "feel the difference" with a pad in your hand, but conceded that Bungie's original is already very pretty without further enhancement.


"One thing we noticed immediately as we started to get this up and running on the Xbox One is how good the assets look," he said. "It really is a testament to how well Bungie made the game back in the day.

"There are very high resolution assets, but they didn't shine through as much as they do now. The Xbox 360 just didn't have that processing power that the Xbox One does. So we're really impressed and happy with what we've been seeing and playing."

In particular, Ries noted that "the water, and a lot of the lighting and stuff really shine [in 1080p]. So we're very impressed, and we can't wait for people to play the game and see the progress it's made."


Halo 3 on Xbox One will be functionally identical to the Xbox 360 game, with one key difference - it and all the other games in the Collection will use Halo 2's player ranking system for multiplayer.


http://www.totalxbox.com/

Ubisoft is "ready to take risks" with Assassin's Creed - "we are very flexible"

"When we see an opportunity we'll be the first to jump on it."

Ubisoft has a Grand Plan all pegged out for Assassin's Creed, but according to Unity's senior producer Vincent Pontbriand, the publisher is willing and able to change should the right creative and commercial opportunities arise.


"We are very flexible," he told me at Gamescom last week. "We do plan ahead, we do have a long-term plan, but when we see an opportunity we'll be the first to jump on it. We're ready to take risks - that's what I love about it."


Last year's Assassin's Creed 4 is a case in point, Pontbriand explained - it came about because fans reacted so well to the third game's naval sections. This also bought the Unity team an extra year to work on their own game, which is more in line with the structure and mechanics of Assassin's Creed 2.



"Starting with Brotherhood, we realised that this brand had tremendous potential, so we branched off the core team - some of the core members started working on AC3, and then other guys went onto work on Revelations," he recalled. "The only surprise was Black Flag - that was partly planning and partly opportunistic, when we realised with internal testing that the naval battles were very fun, with AC3 we said they should just do an entire game about that.

"And because we followed up and used that opportunity, and it gave us an extra year to work on Unity. And our mandate was clear, our technology was starting to work, our ambitions were big, so we said 'OK, one more year will be just right to make it happen'."

Different teams within Ubisoft Montreal are free to bring their own ideas to the table, he went on - there's no hard-and-fast rulebook as to how each game should play out. "Again, this is about being very flexible. Although we do have brand guidelines, each team is free to introduce stuff, to challenge some of the fundamentals, and have the brand altogether evolve in different directions. So we had to also steer some of the stuff we wanted to do, because the previous games were not going in the same directions."


http://www.totalxbox.com/

Πέμπτη 19 Ιουνίου 2014

Survival horror title Outlast for Xbox One now on Xbox store



Costs £15.99 / US$19.99 / AU$26.95



Like a creature rising from the depths of your own psychological hell, indie survival horror title Outlast has appeared out of nowhere and is now available to buy on the Xbox Store.



Previously only available on PC and PS4, Outlast pits you as journalist Miles Upshur, who breaks into the Mount Massive Asylum and discovers what the release blurb calls "a terrifying line between science and religion, nature and something else entirely". Developed by Canadian outfit Red Barrels, Outlast is a first-person affair that game designer and Red Barrels co-founder Philipe Morin describes as containing "intense violence, gore, graphic sexual content, and strong language". As sister site CVG notes, various critics reckon it's a pretty good thing.



Great news. What's odd is that it breaks Microsoft's platform parity agreement that stipulates a game must be released on Xbox at the same time as other platforms. Nor were Red Barrels on the first list of confirmed ID@Xbox developers. However, Microsoft's director of ID@Xbox program, Chris Charla, said developers concerned about the clause "should email me!"


You can put your cash on Outlast right now, but you won't be able to play it until June 24.



http://www.totalxbox.com/

Κυριακή 15 Ιουνίου 2014

Nintendo Hopes to Share 2D and 3D Metroid News "in the Near Future"

A new Metroid game wasn't announced at E3 this week, but it sounds as if one (or more) are, at the very least, being considered.



Nintendo is well aware of fans' desire to see both 2D and 3D Metroid games in the future. In fact, it's hoping to share news regarding both styles "in the near future," according to Nintendo's Shinya Takahashi.

In an interview with Kotaku, the subject of a new Metroid was brought up. Shigeru Miyamoto responded by saying, "The original creators of Metroid and the director who was the director of the Metroid Prime games who worked under me when I was producing those both now work for Mr. Takahashi, so you'll have to ask him."



Takahashi then shared some tantalizing information: "So it has been a while since we released the last one and we're having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we'll be able to share something about them."

Many gamers expected a new Metroid to be unveiled at E3 this week when Nintendo scheduled a lengthy event to announce a 3DS game on Wednesday night. Instead, we learned that game would be a new IP, which proved to be Code Name: STEAM, a strategy game from Fire Emblem and Advance Wars developer Intelligent Systems. Metroid wasn't seen at all during E3, unless you count Samus appearing in Super Smash Bros.

The most recent game in the Metroid series was 2010's Metroid: Other M, the Team Ninja-developed action game for Wii that many fans bemoaned for its treatment of Samus' character. Prior to that, it was Metroid Prime 3: Corruption in 2007. In other words, the series has been mostly quiet for much of the last decade--which is exactly how long it's been since the last 2D Metroid game (Metroid: Zero Mission for Game Boy Advance) was released.

To many, a new Metroid seems like an obvious way to drum up excitement for the Wii U, which has struggled since its launch in November 2012. One thing we do know about the next Metroid is that series co-creator Yoshio Sakamoto is unlikely to be involved; after working on Tomodachi Life, he said earlier this year that he isn't interested in returning to traditional games.

http://www.gamespot.com/

The first artworks for Rise of the Tomb Raider on Xbox One


I've got a couple of Tomb Raider stories in the works. To begin with, here are the first three artworks for Rise of the Tomb Raider, a sequel to 2013's origin story, in which the still rather traumatised Lara Croft must explore a Lost City and contend with a mysterious group of assassins. Oh, and at least one bear. Hey, it's better than fighting a T-Rex, right?



Out in holiday 2015, the game will appear on Xbox One but not Xbox 360. Lara is once again voiced by Camilla Luddington, who will "take character performance to new heights as Lara pushes herself beyond human limits and is confronted with what it means to become a hero". Beyond that, we're in the dark. Much like Lara, then. What do you think of the announcement trailer?



http://www.totalxbox.com/

Δευτέρα 9 Ιουνίου 2014

Rise Of The Tomb Raider Coming Holiday 2015 (article and trailer)

New instalment in Tomb Raider franchise debuts during Microsoft conference, but no exclusivity announced.





Rise Of The Tomb Raider, a sequel to last year's Tomb Raider reboot, has made its debut during Microsoft's E3 press conference with a holiday 2015 release date. While Microsoft made the reveal, no platform exclusivity was announced.

The debut took the form of a new trailer, which showed Lara speaking to a psychiatrist while reminiscing about some of her latest adventures. Falling off a cliff, flares, and a sweet crossbow all featured in the trailer.

Lara's previous adventure, Tomb Raider, was released in 2013 for PlayStation 3, Xbox 360 and Windows PC. Tomb Raider: Definitive Edition, an updated version for the Xbox One and PS4, was released earlier this year.

http://www.gamespot.com/

Happy Wars coming to Xbox One

Toylogic's free-to-play tactical RPG Happy Wars is coming to Xbox One. This new version will include a host of new characters and gameplay elements, although the details of these extra elements have yet to be revealed.



The original game hit Xbox Live Arcade in 2012. We liked aspects of it, but felt it was a little superficial on the whole. Perhaps this new version will add a bit of depth.


More to follow. Check out our Xbox at E3 hub for all the news as it happens, and watch the Xbox conference itself here.


http://www.totalxbox.com/

Halo: The Master Chief Collection revealed

Releasing 11th November, comes with Halo 5 beta

343 Games has announced Halo: The Master Chief Collection which will contain updated versions of all four core entries in the sci-fi shooter series.




The game will feature a single user-interface all on one disc with which you can play Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4. An incredible list of games, by all accounts.

Halo 2 will be given "the full anniversary treatment", and the classic multiplayer will also return. Each game will run in 1080p and in their original engines.

The game will be released on November 11th exclusively for Xbox One and will come packed with the Halo 5: Guardians beta.

More to follow. Check out our Xbox at E3 hub for all the news as it happens, and watch the Xbox conference itself here.

http://www.totalxbox.com/

Here Are the 2014 Games That Have Been Delayed to 2015

Christmas is ruined.

Is it just me, or does it feel like we've seen a bunch of games get delayed over the past few months? E3 2014 might be on the horizon, so we'll see a lot of titles unveiled for the 2014 holiday season next week, but here are some of the games that none of us will be playing until next year.

Batman: Arkham Knight



Batman: Arkham Knight went from announced to delayed in just under three months, and if that's not a record then it must be pretty close. Rocksteady marketing manager Guy Perkins said to GameSpot that "we want to make sure we're absolutely nailing it 100 percent."

The Witcher 3: Wild Hunt



Polish developer CD Projekt RED insisted that the hotly-anticipated, open-world RPG The Witcher 3: Wild Hunt would have been ready for its original fall 2014 release, but it still delayed the game to February 2015. Why? So the game could reach a "quality that will satisfy us, the quality gamers expect from us."

The Order: 1886



PS4 exclusive The Order: 1886 is still shrouded in mystery, even after Sony attempted to show off the game back in February. But we do know the third-person adventure, and its intriguing Victorian London setting, won't be out in 2014. "As we keep on pushing on this game, we really want to deliver on the experience that we promised," said Ready at Dawn creative director Ru Weerasuriya to GameSpot.

Quantum Break



Quantum Break never had an official release date, but everyone expected to see it in 2014. That's not happening. The Xbox One-exclusive title, a mix of a third-person action game with time-bending powers and a live TV show, will be arriving in 2015. Don't expect it to appear at E3 2014, either; developer Remedy says that we'll see it next at Gamescom in August.

Dying Light



Dying Light is a parkour-inspired open-world title from the makers of Dead Island where you kill zombies. A whole bunch of zombies. But the game has now slipped to 2015 because developer Techland wants to improve the free-running mechanics. "After careful consideration, we have decided to release our upcoming game in February 2015," said Techland in a statement to GameSpot. It'll be at E3 2014 next week.

The Division



This one was obvious, really. After its apocalyptic world was first unveiled at E3 2013, nobody really thought The Division would see the light of day in 2014--one developer is even reported to have said the idea was "laughable." Ubisoft kept maintaining that the release date was accurate, though. Right up until the point that it wasn't.

Mad Max



Mad Max is the next game from Avalanche Studios, the team behind Just Cause 2, and it was supposed to be coming out this year. Vehicle combat is said to be a major focus, as you might expect. I imagine the Thunderdome will also feature. But, really, is this game being made instead of Just Cause 3? Did the Mad Max delay make Max Madder? We'll have to find out in 2015.

Valve's Steam Controller



Delays aren't limited to software, of course. Valve recently announced that the Steam Controller, which features haptic feedback instead of traditional thumbsticks, wouldn't see its way into our curious hands in 2014. Valve product designer Eric Hope said that the development team is currently conducting live playtests, but that "we're now looking at a release window of 2015, not 2014." Cue gag about Valve Time and something something something Half-Life 3.

http://www.gamespot.com/

Crackdown 3 will be announced for Xbox One today, claims report

"Source" pops the cork on another Xbox exclusive

The nigh-mythical Crackdown 3 will be announced at tonight's Xbox E3 press event, according to a Develop source. Rumour has it that the game will be a "game" of some description, which can run on hardware that plays games, such as either the Xbox One or the Xbox 360 or both or neither. Sorry, there's not much to add at this stage.



The nigh-mythical Crackdown 3 will be announced at tonight's Xbox E3 press event, according to a Develop source. Rumour has it that the game will be a "game" of some description, which can run on hardware that plays games, such as either the Xbox One or the Xbox 360 or both or neither. Sorry, there's not much to add at this stage.

Microsoft's Phil Spencer has been throwing around the idea of a new Crackdown for months. Last June, he suggested that it would only happen "given the right team and time", but added that the franchise's mix of open world chaos and online co-op would be a "natural fit" for the Xbox One cloud. Crackdown 2 developer Ruffian has denied any involvement.


Personally, I'm very much of the opinion that a new Crackdown needs to happen, but I'm concerned that it would compete with Insomniac's Xbox One exclusive Sunset Overdrive - also a colourful, co-op-heavy open world actioner with OTT traversal abilities and weapons. What do you think?

http://www.totalxbox.com/

Far Cry 4 on PS4 announced – The Himalayas! Mad kings! Plus, it’s out 21 November 2014!



Ubisoft has just announced Far Cry 4 and its release date, with the open-world shooter coming to both PS4 and PS3 this 21 November. As months of rumours suggested, the game is indeed set in the Himalayas.

Here’s the first full press release…

“Today, Ubisoft announced Far Cry® 4, an open-world, first-person shooter that delivers the most expansive and immersive Far Cry experience ever. Far Cry® 4 will be available November 21 in the UK for PlayStation 4® computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.

Development on Far Cry® 4 is being led by Ubisoft Montreal in collaboration with Ubisoft’s Red Storm Entertainment, Ubisoft Toronto, Ubisoft Shanghai, and Ubisoft Kiev.

In Far Cry® 4, players find themselves in Kyrat, a breathtaking, perilous and wild region of the Himalayas struggling under the regime of a despotic self-appointed king.  Using a vast array of weapons, vehicles, and animals, players will write their own story across an exotic open-world landscape.”

Exciting, eh? Though quite why publishers think Thursday evening at 5pm is a good time to announce your megaton new FPS is anyone’s guess. The new snowbound setting is at least incredibly exciting, and marks a stylistic change for the traditionally tropical series on a par with Call Of Duty’s brand of warfare going Modern. We’re hoping that animals bit means the heavily rumoured rideable elephants have made the cut. C’mon controllable Dumbo.

http://www.officialplaystationmagazine.co.uk/

Homefront 2 on PS4 announced? Site listing points to new-gen shooter sequel with Crytek at the helm



Edit: Though the boxart has now been removed from FZ, the page still exists.

Boxart for Homefront: The Revolution, Crytek’s sequel to Kaos’ 2011 FPS Homefront, has appeared online on Swedish website FZ. No details beyond that it’s a first-person action shooter due in 2015 have been given so far.

In a trend-bucking move, no PS3 version is listed on the site. Should games still be released cross-gen, or is it time for new-gen-only titles? And what are your hopes for the Homefront series now that visual wizard Crytek is in charge?

http://www.officialplaystationmagazine.co.uk/

Κυριακή 8 Ιουνίου 2014

Halo 5: Guardians Announced

2k The next chapter in the Halo franchise will launch on Xbox One in 2015.
BY MARTY SLIVA UPDATE: 343 Industries Executive Producer Josh Holmes clarified on Twitter that the blue-visored Spartan seen in the image below is neither a robot Cortana nor Halo 4's Sarah Palmer. Rather, "He's a NEW character. :)"

Also, a piece of Halo 5 concept art has been released by 343i.

343 Industries has revealed that Halo 5: Guardians will launch on Xbox One in the fall of 2015.


Bonnie Ross, general manager at 343, made the announcement on a blog post that detailed the future of the Halo franchise as a whole. Ross talked about Master Chief's next journey, saying, "Halo 5: Guardians is a bigger effort than Halo 4. That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen."

The game will run "at 60 frames per second, on dedicated servers, with the scope, features and scale we've been dreaming of for more than a decade," and will also be powered by a new engine.

We got our first glimpse at the next generation of Halo at Microsoft's E3 2013 press conference, which featured a short teaser showcasing the iconic character trudging across a desert in a poncho.

Ross also hinted at what we'd see from the franchise at this year's E3, stating, "Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a 'journey,' rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that Halo fans will be pretty excited [about] the special plans we have in store."

We'll have much more on the future of Halo leading up to and through E3 next month.

http://www.ign.com/