Πέμπτη 28 Φεβρουαρίου 2013

Tomb Raider Reborn Trailer



Tomb Raider Reborn Trailer


Diablo III on PS3 and PS4 has offline play

Blizzard reveals Internet connection will not be required for upcoming console versions; no cross-platform play planned.

Diablo III for the PlayStation 3 and PlayStation 4 will not require an Internet connection, Blizzard production director John Hight has revealed.
The game was announced for the PS3 and PS4 during Sony's major media event last week and will be on show at PAX East 2013 late next month. Diablo III for consoles features a new interface and control scheme, allowing players to directly control their character.

"You no longer have to click and have your character move to a position," Hight said. "It's surprising how much action that brings to it. Blizzard really created action RPGs by launching Diablo originally, and this brings the action back into it."

Separately, a Blizzard representative confirmed in the Diablo III forums that cross-platform play between PlayStation Network and Battle.net is not currently in the works.

"While we think cross-platform play would be awesome, there are currently no plans to allow connectivity between PlayStation Network and Battle.net (this is pretty standard for most games that have PC and console support)," the company said. "As a result, the characters on your Battle.net account and PlayStation account will also remain separate."

The developer also confirmed that it has no plans to allow analog controller support for the PC version of Diablo III. And similarly, Diablo III for the PS3 and PS4 will not support USB mice or keyboards, Blizzard explained.

http://www.gamespot.com

Σάββατο 23 Φεβρουαρίου 2013

Killzone: Shadow Fall a PS4 launch title

Guerrilla Games' new first-person shooter to be available when new system launches this holiday.


Killzone: Shadow Fall will be a PlayStation 4 launch title, developer Guerrilla Games has confirmed through the PlayStation Blog.
"It has been an amazing journey for us so far, being offered the opportunity to be a launch title for the new PlayStation, and the subsequent mild panic to figure out how to best handle all of that," wrote Guerrilla Games senior producer Steven Ter Heide.

Shadow Fall saw its world debut at the 2013 PlayStation Meeting on Wednesday evening. The game--set 30 years after the events of Killzone 3--takes place in a new world and puts players into the boots of an all-new hero, the Shadow Marshal.

Another confirmed PS4 launch title is stylized platformer Knack, from Sony Japan Studio. Gamers play as Knack, a creature with the ability to use relics he finds along his journey to give himself new abilities throughout every level.

http://www.gamespot.com
By Eddie Makuch

Δευτέρα 18 Φεβρουαρίου 2013

Resident Evil 1.5 fan project releases playable build


By Tom Phillips Published Monday, 18 February 2013



A playable version of Capcom's scrapped second Resident Evil game, dubbed by fans as Resident Evil 1.5, has been released online.

Fans have been working on restoring and translating the never-released title after getting their hands on its unfinished code.

Capcom cancelled Resident Evil 1.5 after about a year's development, dissatisfied with its progress. The developer started again on a new version of Resident Evil 2 - the one that eventually saw release.

The Resi 1.5 fan project has been building a playable version of the scrapped game since last year - fixing Capcom's own bugs and adding in new features.

But the download available now is a rough, in-progress version. The project had intended to only release a final build, but a leak of their work by one profiteering individual forced their hand.

After hearing that a build was being offered for sale to other Resi fans - and placed on eBay, before the listing was removed - project leaders decided to simply publish it online for anyone to download.

"This here is an ISO of our work-in-progress build of the Resident Evil 1.5 restoration project. It is not representative of the current state of development of the non-profit restoration fan-project," project leader MrBZork wrote (thanks, Kotaku).

"People attempting to profit on our non-profit efforts, and both our personal and monitary investments is something we cannot stand for and is something we feel greatly taints the Resident Evil community, the prototype community, the archival and preservation of video game history, the integrity and face value of people, and our goal and intentions for this here restoration project.

"While we cannot speak on behalf of Capcom, we do believe that charging money for illegal and unsanctioned duplication of their data is something that should be frowned upon and avoided at all costs."

Videos showing off the game and the project's coding work lie below.

http://www.eurogamer.net

Σάββατο 16 Φεβρουαρίου 2013

Angry Birds Trilogy sells 1 million

Xbox 360, PS3, and 3DS game goes platinum following launch in September; coming to Wii and Wii U in 2013.




The Angry Birds Trilogy for Xbox 360, PlayStation 3, and 3DS has soared to 1 million in sales since launch in September, publisher Activision announced today. The $40 bundle includes Angry Birds, Angry Birds, and Angry Birds Rio, as well as other new features.

Activision also announced today that Angry Birds Trilogy is coming to Wii and Wii U in 2013. The Wii U version will feature "very intriguing" system-specific features, according to Rovio executive vice president of games Petri Järvilehto.

Separately, Rovio announced this week that it had expanded its global brand advertising team with new senior hires in North America, Europe, and Asia. These new staffers will assist the company in finding major brands interested in using Angry Birds as an advertising platform.

Rovio had a busy 2012. The company released four new games (Angry Birds Space, Amazing Alex, Bad Piggies, and Angry Birds Star Wars) during the year, which also saw the Angry Birds series reach one billion downloads.



In addition, Rovio announced last year that the Angry Birds movie will release in summer 2016, helmed by Iron Man and Despicable Me producers.



Πέμπτη 14 Φεβρουαρίου 2013

Rayman Legends no longer Wii U exclusive

Ubisoft goes multiplatform for delayed once-exclusive Wii U title, now releasing for Xbox 360, PlayStation 3, and Wii U in September 2013.



Rayman Legends will no longer be a Wii U exclusive, Ubisoft has announced. The follow-up to critical darling Rayman Origins will now be released on the Xbox 360, PlayStation 3, and Wii U.

Accompanying the announcement was news that the game's release date, for all platforms, will now be September 2013. The game was originally planned to launch with the Wii U in the UK, but was subsequently delayed to Q1 2013.

News of the delay and the loss of exclusivity for Rayman Legends will no doubt come as a blow to the Wii U software library. Nintendo recently apologised for a lack of software on the fledgling Wii U and touted new Mario and Zelda games to restore consumer confidence in the system.

The Xbox 360 and PlayStation 3 versions of Rayman Legends are being handled by Ubisoft Montpellier, the same team behind the Wii U version.

"We heard from many Xbox and PlayStation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system," said Ubisoft EMEA chief marketing & sales officer Geoffroy Sardin.

Ubisoft was one of the chief third-party supporters of the Wii U, but yesterday a Ubisoft studio head said that the Wii U system was hard to convey.

"We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game," added Sardin.

http://www.gamespot.com
By Martin Gaston

Σάββατο 9 Φεβρουαρίου 2013

Killzone 4 on PS4 in 2013?

Source says Guerrilla Games working on next entry in shooter series to launch on PlayStation 4 later this year.


Killzone 4 is in development at Guerrilla Games and will launch in 2013 on the PlayStation 4, an unnamed industry source has told Videogamer.

The game could be revealed as early as later this month during Sony's PlayStation Meeting event in New York City, where the PS4 itself is rumored to be revealed.

The latest Killzone title was Killzone: Mercenary, which shipped in September for the PlayStation Vita. The most recent core entry in the series was Killzone 3, which Guerrilla Games developed for the PlayStation 3 and launched in February 2011.

Guerrilla Games has long been rumored to be at work on Killzone 4. A report from November 2011 said Killzone 2 and Killzone 3 senior producer Steven Ter Heide will serve as game director on the new title. It is not clear if this is still the case.

By Eddie Makuch
http://www.gamespot.com

Κυριακή 3 Φεβρουαρίου 2013

Zombie Driver Debut Trailer HD




The Showdown Effect leaps into beta today (Feb 1st)



Pre-orders for The Showdown Effect will gain instant access to a closed beta test today, publisher Paradox Interactive has announced. Paradox will also be sending out invites to those who've signed up for the beta here.

The Showdown Effect is the next game from Magicka developer Arrowhead Game Studios. It's a 2.5D arcade-style competitive multiplayer shooter that draws inspiration from '80s and '90s action flicks.

The Showdown Effect launches in March in two different flavors: the standard $10 version and the $20 digital deluxe version. Pre-ordering the standard version includes an exclusive playable character and "Fusion Sabre of Light" weapon on top of the instant beta access; digital deluxe pre-orders get an exclusive character, a pair of costumes and weapons, plus a permanent in-game XP boost, soundtrack download, free copy of Magicka and (phew!) early access to play the final version of The Showdown Effect on March 1.

http://www.joystiq.com

Prince of Persia 'paused'

Ubisoft Montreal CEO says company has put the series on hiatus while it brainstorms new ideas; "as soon as we have something to show, we will."


The Prince of Persia franchise has been "paused" while the company thinks up new ideas. Speaking to IGN, Ubisoft Montreal CEO Yannis Mallat said the series is taking a breather and this may actually be in the best interest of the franchise.

Brand management is a tricky thing," Mallat said. "It needs people's attention a lot. I think it is fair to say that, right now, Prince of Persia is being paused. But we said the same thing for some other brands that suddenly popped up because a team is willing to do it."

Mallat noted that fans should not be worried, as Prince of Persia will remain part of Ubisoft's portfolio, even if it doesn't show up for some time.

"I'm not scared at all for Prince of Persia fans. We'll find something to entertain them with in the future," he said. "Prince of Persia is part of Ubisoft's portfolio. As a matter of fact, we sometimes iterate on franchises and sometimes we give them time to breathe and time to grow, or time to rest. Prince of Persia is as important as any other franchise for Ubisoft. As soon as we have something to show, we will."

The Prince of Persia series has been dormant since 2010's Prince of Persia: The Forgotten Sands. A film--Prince of Persia: The Sands of Time--was released in May 2010, but fell short.

In August last year, a screenshot reportedly from a new Prince of Persia game surfaced, but Ubisoft never commented on the image, and no news has followed.

By Eddie Makuch, News Editor
http://www.gamespot.com

New Sherlock Holmes game announced, uses Unreal Engine 3




Focus Home Interactive recently announced a new game in the Sherlock Holmes series called Crimes & Punishments. In development by Frogwares, the adventure game will feature eight cases in which players will guide Holmes through "important moral choices instead of simply enforcing justice by the book."

Frogwares ditched its previous Sherlock Holmes engine in favor of Unreal Engine 3 for this game, and opted for a more modern-looking Holmes, seen above. Crimes & Punishments will launch on PC, Xbox 360 and PS3 sometime in 2013. Yes, even the release date is a mystery.



http://www.joystiq.com


Temple Run 2 hits 50 million downloads in 13 days

Imangi Studios' endless running sequel surpasses Angry Birds Space as "fastest growing mobile game."



Temple Run 2 has surged past Angry Birds Space to become the "fastest growing mobile game" ever. Developer Imangi Studios has announced that the game was downloaded over 50 million times across iOS, Android, and Kindle devices in its first 13 days. Angry Birds Space needed 35 days to reach 50 million downloads.

Breaking the figure down further, since Temple Run 2's January 17 launch, the game was downloaded 3.85 million times per day, or 160,000 per hour, or even 2,671 copies per minute. The game saw 6 million day-one downloads, on its way to 20 million in four days.

Temple Run 2 still has work to do if it wants to catch its predecessor, as the original Temple Run has been downloaded over 170 million times.

The Temple Run franchise was created by husband-and-wife development team Keith Shepherd and Natalia Luckyanova in Raleigh, North Carolina. The studio has since added a team of additional developers.

The series has expanded outside of the game realm through a number of licensing partnerships, including one with Disney Pixar for Temple Run: Brave, which featured characters and environments from Disney's animated film.

http://www.gamespot.com